Roblox DESIGN.md
Brands
Playful, high-energy platform design for a user-generated game universe. Roblox's public product pairs a clean white/dark UI shell with bold rounded typography, saturated accent colors, and thumbnail-driven discovery…
At a glance
- Group
- Brands
- Main color
- #ff3d42Red design systems
- Font
- Builder Sans
Colors in this file
- #1d1d1d
Unnamed
- #ffffff
background
- #f5f5f5
background
- #e2242a
background
- #6b6b6b
Unnamed
- #ff3d42
Unnamed
- #f2f2f2
Unnamed
- #00a14b
Unnamed
- #f0c000
Unnamed
- #e5e5e5
Unnamed
Playful, high-energy platform design for a user-generated game universe. Roblox's public product pairs a clean white/dark UI shell with bold rounded typography, saturated accent colors, and thumbnail-driven discovery grids that showcase millions of community-built experiences.
1. Visual Theme & Atmosphere
Overall Aesthetic
Roblox feels like a game console dashboard built for a younger, creative audience. The chrome is clean and modern, but every surface leans into bold color, rounded shapes, and thumbnail artwork to keep the platform feeling energetic and game-like.
Mood & Feeling
- Playful, energetic, and imaginative
- Bright and youthful without feeling childish
- Confident use of a single brand red/black identity
- Discovery-driven and grid-heavy
- Friendly and approachable for creators and players alike
Design Density
Medium-to-high density. Discovery pages show large grids of game thumbnails with compact metadata; profile and settings screens are calmer and more form-like.
Visual Character
- White canvas in light mode, deep charcoal (
#1D1D1D) in dark mode - Signature red/black (
#FF3D42-adjacent brand red) reserved for logo, CTAs, and Robux accents - Rounded-rectangle thumbnails and pill-shaped buttons and chips
- Bold, chunky sans-serif typography for headings and CTAs
- 3D game thumbnails and avatar renders as primary visual content
2. Color Palette & Roles
Core Foundation
| Token | Hex | Role |
|---|---|---|
--rbx-red | #E2242A | Primary brand accent, CTAs, logo |
--rbx-black | #1D1D1D | Wordmark, dark-mode base surface |
--rbx-white | #FFFFFF | Primary light-mode surface |
--rbx-ink | #1D1D1D | Primary text (light mode) |
--rbx-ink-dark | #F2F2F2 | Primary text (dark mode) |
Support Palette
| Token | Hex | Role |
|---|---|---|
--rbx-green | #00A14B | Success, online/available status |
--rbx-robux-gold | #F0C000 | Robux currency accent |
--rbx-muted | #6B6B6B | Secondary text, metadata |
--rbx-border | #E5E5E5 | Card outlines, dividers |
--rbx-surface-alt | #F5F5F5 | Section backgrounds, hover states |
--rbx-surface-dark | #232527 | Card surface in dark mode |
3. Typography Rules
Font Stack
css--font-display: "Builder Sans", "Gotham", "Helvetica Neue", sans-serif;
--font-sans: "Builder Sans", "Helvetica Neue", Arial, sans-serif;
Type Scale
| Element | Size | Weight | Line Height | Letter Spacing | Color |
|---|---|---|---|---|---|
| Hero Title | 40px | 800 | 1.1 | -0.01em | #1D1D1D |
| Page Title | 28px | 700 | 1.2 | 0 | #1D1D1D |
| Card Title | 16px | 700 | 1.3 | 0 | #1D1D1D |
| Body | 14px | 500 | 1.5 | 0 | #1D1D1D |
| Meta / Stats | 12px | 500 | 1.3 | 0 | #6B6B6B |
| Button Label | 14px | 700 | 1.2 | 0.01em | #FFFFFF |
Typography Philosophy
Type should be bold, rounded, and confident — chunky weights on titles and buttons, with a friendly geometric sans that reads well at small sizes across dense thumbnail grids.
4. Component Stylings
Buttons
css.button-primary {
background: #e2242a;
color: #ffffff;
border: none;
border-radius: 8px;
min-height: 44px;
padding: 0 24px;
font-size: 14px;
font-weight: 700;
}
.button-primary:hover {
background: #c71f24;
}
.button-secondary {
background: #f5f5f5;
color: #1d1d1d;
border: none;
border-radius: 8px;
min-height: 44px;
padding: 0 24px;
font-weight: 700;
}
Game Card
css.game-card {
background: #ffffff;
border-radius: 12px;
overflow: hidden;
}
.game-thumbnail {
width: 100%;
aspect-ratio: 1 / 1;
border-radius: 12px;
object-fit: cover;
}
.game-card-title {
font-weight: 700;
font-size: 14px;
margin-top: 8px;
}
Robux/Currency Chip
css.robux-chip {
display: inline-flex;
align-items: center;
gap: 4px;
background: #f5f5f5;
border-radius: 999px;
padding: 4px 10px;
font-weight: 700;
color: #1d1d1d;
}
Component Notes
- Game thumbnails are near-square with rounded corners and prominent artwork
- Robux currency always pairs a gold icon with bold numeric text
- Primary CTAs (Play, Get) use the brand red; secondary actions use neutral gray
- Avatar and 3D render previews get generous space; never crop tightly
5. Layout Principles
Spacing Scale
| Token | Value | Usage |
|---|---|---|
--space-1 | 4px | Icon-to-text gaps |
--space-2 | 8px | Card internal spacing |
--space-3 | 12px | Grid gutter (compact) |
--space-4 | 16px | Grid gutter (standard) |
--space-5 | 24px | Section spacing |
--space-6 | 40px | Page-level margins |
Layout Behavior
- Discovery pages use a responsive grid of near-square game cards (2 to 6+ columns by width)
- Horizontal carousels group games by category (Recommended, Popular, Continue Playing)
- Persistent top bar with search, Robux balance, and avatar/profile access
- Sidebar or bottom nav provides quick access to Home, Discover, Avatar, and Create
Whitespace Philosophy
Whitespace should feel energetic but organized — enough gutter between thumbnails to keep grids scannable while preserving a dense, discovery-rich feed.
6. Depth & Elevation
Elevation Strategy
Roblox uses light, functional elevation — mostly flat cards with subtle hover lift, and stronger shadows reserved for modals and the avatar/character viewer.
css--shadow-card: 0 1px 3px rgba(0, 0, 0, 0.08);
--shadow-card-hover: 0 4px 12px rgba(0, 0, 0, 0.15);
--shadow-modal: 0 8px 32px rgba(0, 0, 0, 0.25);
Surface Hierarchy
- Flat white/charcoal base canvas
- Slightly elevated game cards with hover lift
- Elevated modals for purchases, avatar customization, and settings
7. Do's and Don'ts
Do
- Keep game thumbnails and avatar art as the dominant visual content
- Use the brand red intentionally for primary actions and identity, not as a wash
- Maintain bold, rounded typography across headings and buttons
- Keep Robux and currency elements visually consistent everywhere they appear
Don't
- Do not desaturate the brand identity into a generic enterprise palette
- Do not crop or distort game/avatar thumbnails from their native aspect ratio
- Do not overload cards with more than title, creator, and one or two stats
- Do not mix multiple accent colors for primary CTAs on the same screen
8. Responsive Behavior
Breakpoints
| Breakpoint | Width | Behavior |
|---|---|---|
| Mobile | < 768px | Single/double-column grid, bottom tab navigation |
| Tablet | 768px - 1023px | Three to four-column grid, collapsible side nav |
| Desktop | 1024px+ | Five to six-column grid, persistent side navigation and top bar |
Responsive Rules
- Game card grid columns scale fluidly with viewport width
- Carousels convert to swipeable horizontal scroll on touch devices
- Bottom tab bar on mobile becomes a persistent side rail on desktop
- Maintain minimum 44px touch targets for Play/Get buttons on all sizes
9. Agent Prompt Guide
Quick Reference
- White/charcoal canvas with a confident brand red for CTAs and identity
- Near-square game thumbnails with rounded corners in dense discovery grids
- Bold, rounded, energetic typography on headings and buttons
- Light elevation with hover lift; stronger shadows reserved for modals
Prompt Template
textDesign this like Roblox's current public product and brand style:
- clean white or dark charcoal canvas with a confident brand-red accent for CTAs
- dense, responsive grid of near-square game/avatar thumbnails with rounded corners
- bold, chunky, rounded typography for headings and buttons
- gold-accented currency chips, light card elevation, and hover lift
- playful, energetic, discovery-first layout with horizontal category carouselsUse it with your agent
Save the file as DESIGN.md in your project root, then ask your agent to follow it for UI work. Or let the agent fetch it over MCP.
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